AI Insights · Timothy · October 2024
Top 5 Season Pass Games on iOS in Norway, Q3 2024
Discover the performance trends of the top five season pass games on iOS in Norway during Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, the top five season pass games on the iOS platform in Norway showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed analysis of each game's performance, based on data from Sensor Tower.
Brawl Stars from Supercell recorded fluctuating revenue, peaking at approximately $85K in early July and dipping to around $30K in mid-August before rising again in September. Downloads showed a gradual decline from 4.4K at the start of July to 2.7K by the end of September. The weekly active users remained relatively stable, hovering around 43K throughout the quarter.
Whiteout Survival by Century Games Pte. Ltd. experienced a peak in revenue in early September, reaching about $53K, with a general upward trend over the quarter. Downloads, however, saw a significant drop from 5.5K at the beginning of July to just over 2.2K by the end of September. The active user base remained fairly consistent, with numbers around 16K throughout the period.
Royal Match from Dream Games demonstrated a steady increase in revenue, culminating in approximately $63K at the end of September. Download numbers were relatively stable, fluctuating between 2K and 3K. Weekly active users grew gradually, starting at 26.8K in early July and reaching nearly 29.3K by the end of September.
Township by Playrix had a moderate revenue performance, with a slight increase towards the end of the quarter, peaking at about $21.5K in mid-September. Downloads varied, starting at 1.8K and ending at 3.1K. The active user count showed a steady rise from 12.9K to 15.8K over the quarter.
Fishdom, another title from Playrix, saw a peak revenue of approximately $33K in early September, with fluctuations throughout the quarter. Downloads decreased significantly from 2.9K in early July to just under 1.5K by the end of September. Active users slightly declined, averaging around 10K during the quarter.
These insights reflect the dynamic nature of the gaming market in Norway, with varying trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.